Work
Date |
Company |
Position |
2019 - present |
Triangle Factory |
Gameplay Programmer, System Designer, Producer |
|
Helped launch 2 games on multiple VR platforms and regions.
Build multi-project multi-platform build system for Unity.
Build out and executed year long production plan for a live service game.
Implemented new gameplay, server, and customization features in a live game.
Maintainer and builder of our cross-platform code-base.
Mentored interns through feedback, MRs, and providing interesting but challenging problems.
Build MVP for a central account platform.
Build and managed custom build discord bot.
|
2020 - 2024 |
Triangle Factory |
Community Manager |
|
Searched for company tone and moderation rules.
Managed volunteering moderation team for 2 discords. (10k and 40k users)
Build custom tools to support moderators and developers in their tasks.
Communicated with community members, handled support emails, and was contact person for community leagues.
Investigated cheaters and ways to prevent them.
|
2017 - 2018 |
Codefever VZW |
Game Designer (Student Job) |
|
Taking programming lessons and making a story around it. Make it feel more like a game. Gamify the learning platform.
|
2016 - 2018 |
Codefever VZW |
Supporting Teacher (Student Job) |
|
Codefever gives programming lessons via games (scratch) to children.
It was my job to support one of the teacher during the lessons.
|
2012 - 2017 |
Oranje VZW |
Head Animator (Volunteer) |
|
Oranje is a playground for people with and without people with disabilities.
Started as a helping teen, and evolved to managing a team of volunteers.
|
Education
Date |
Location |
Subject |
|
2015 - 2019 |
DAE Howest Kortrijk |
Major: Game Development |
Game Graphics, Gameplay, XR |
2012 - 2015 |
KTA Brugge |
Digital arts, Film and Applications |
Digital Art, Drawing, Film, Web, and Apps |
2010 - 2012 |
VTI Brugge |
Grafische media |
Print media: pamphlets, posters, layouting |
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