Experiences
As Gameplay Programmer, System Designer, Producer
2019 - *
- Helped launch 2 games on multiple VR platforms and regions.
- Build multi-project multi-platform build system for Unity.
- Build out and executed year long production plan for a live service game.
- Implemented new gameplay, server, and customization features in a live game.
- Maintainer and builder of our cross-platform code-base.
- Mentored interns through feedback, MRs, and providing interesting but challenging problems.
- Build MVP for a central account platform.
- Build and managed custom build discord bot.
As Community Manager
2020 - *
- Searched for company tone and moderation rules.
- Managed volunteering moderation teams for multiple Discord’s. (10k and 40k users)
- Build custom tools to support moderators and developers in their tasks.
- Communicated with community members, handled support emails, and was contact person for community leagues.
- Investigated cheaters and ways to prevent them.
Timeline
2026
As Developer
- Created the team balancing system for forefront.
- Merged all our different voice implementation into one Master package for all future projects.
As Community Manager
- Improving internal planning flows and publishing speeds
- Investigating cheater (groups).
- Continued guiding Community management.
- hyper-dash Discord
- breachers Discord
- Grablings Discord
2025
As Developer
- Some internal prototypes
- Implementing non gameplay features like onboarding, localization on forefront
- Implementing Forefronts progression logic
As Community Manager
- Improving feature request and bug reporting flows
- Investigating cheater (groups).
2024
As Production
- Make sure that hyper-dash updates were correctly time managed. Build planning and road map future update plans.
As Developer
- Mentoring interns
- Created the prototype for our account linking website.
As Community Manager
- Investigating cheater (groups).
2023
As Production
- It became my job to make sure that hyper-dash were correctly time managed and were released in time. Build planning and road map future update plans.
- China region contact person
As Developer
- Mentoring interns.
- Programmed and helped release breachers in china.
- Code owner of our cross project packages.
As Community Manager
- Continued maintaining the Spector discord bot.
- Continued guiding Community management.
- hyper-dash Discord
- breachers Discord
- Set up and follow up a beta program.
- Investigating cheater (groups).
2022
As Developer
- I implemented the ci runner yml, python scripts and unity build runner for our BuildSystem in such a way that each part was customizable and flexible for future projects. It has helped build every project since.
- Became the code owner of our cross project packages.
- Worked on a full on network rewrite for hyper-dash.
- Programmed and released the Hyper Dash transition to free to play.
As Community manager
- Continued work on the Spector discord bot.
- Continued guiding Community management.
- hyper-dash Discord
- breachers Discord
2021
As Developer
- B2B
- Made lessons for an XR Career Education app. (Forklift)
- 2nd Prototype for a gamified health app.
- Started working on hyper-dash. Learning the whole project.
- Did some small tasks on breachers.
As Community manager
- Continued guiding Community management
- hyper-dash Discord
2020
As Developer
- B2B
- Made lessons for XR Career Education apps. (Transfr, Forklift)
- Prototyped a gamified health app.
- Worked on some Prototypes:
- An XR sports game. (Balistic)
- Investigated walking around in Gaussian Splatting maps.
As Community Manager
- Started building our bespoke discord moderation support tool called
Spector. - Started picking up Community Manager tasks and started guiding the company direction.
- Hyper Dash Discord
2019
As Intern & Student job
- Worked on the hyper-dash prototype.
- B2B:
- Migrating a city tourism app from Unity 3 to Unity 5.
- Prototyped a gamified health app.
- Made lessons for an XR Career Education app. (Transfr)