Experiences

As Gameplay Programmer, System Designer, Producer

2019 - *

  • Helped launch 2 games on multiple VR platforms and regions.
  • Build multi-project multi-platform build system for Unity.
  • Build out and executed year long production plan for a live service game.
  • Implemented new gameplay, server, and customization features in a live game.
  • Maintainer and builder of our cross-platform code-base.
  • Mentored interns through feedback, MRs, and providing interesting but challenging problems.
  • Build MVP for a central account platform.
  • Build and managed custom build discord bot.

As Community Manager

2020 - *

  • Searched for company tone and moderation rules.
  • Managed volunteering moderation teams for multiple Discord’s. (10k and 40k users)
  • Build custom tools to support moderators and developers in their tasks.
  • Communicated with community members, handled support emails, and was contact person for community leagues.
  • Investigated cheaters and ways to prevent them.

Timeline

2026

As Developer

  • Created the team balancing system for forefront.
  • Merged all our different voice implementation into one Master package for all future projects.

As Community Manager

  • Improving internal planning flows and publishing speeds
  • Investigating cheater (groups).
  • Continued guiding Community management.

2025

As Developer

  • Some internal prototypes
  • Implementing non gameplay features like onboarding, localization on forefront
  • Implementing Forefronts progression logic

As Community Manager

  • Improving feature request and bug reporting flows
  • Investigating cheater (groups).

2024

As Production

  • Make sure that hyper-dash updates were correctly time managed. Build planning and road map future update plans.

As Developer

  • Mentoring interns
  • Created the prototype for our account linking website.

As Community Manager

  • Investigating cheater (groups).

2023

As Production

  • It became my job to make sure that hyper-dash were correctly time managed and were released in time. Build planning and road map future update plans.
  • China region contact person

As Developer

  • Mentoring interns.
  • Programmed and helped release breachers in china.
  • Code owner of our cross project packages.

As Community Manager

  • Continued maintaining the Spector discord bot.
  • Continued guiding Community management.
  • Set up and follow up a beta program.
  • Investigating cheater (groups).

2022

As Developer

  • I implemented the ci runner yml, python scripts and unity build runner for our BuildSystem in such a way that each part was customizable and flexible for future projects. It has helped build every project since.
  • Became the code owner of our cross project packages.
  • Worked on a full on network rewrite for hyper-dash.
  • Programmed and released the Hyper Dash transition to free to play.

As Community manager

2021

As Developer

  • B2B
    • Made lessons for an XR Career Education app. (Forklift)
    • 2nd Prototype for a gamified health app.
  • Started working on hyper-dash. Learning the whole project.
  • Did some small tasks on breachers.

As Community manager

  • Continued guiding Community management

2020

As Developer

  • B2B
    • Made lessons for XR Career Education apps. (Transfr, Forklift)
    • Prototyped a gamified health app.
  • Worked on some Prototypes:
    • An XR sports game. (Balistic)
    • Investigated walking around in Gaussian Splatting maps.

As Community Manager

  • Started building our bespoke discord moderation support tool called Spector.
  • Started picking up Community Manager tasks and started guiding the company direction.
    • Hyper Dash Discord

2019

As Intern & Student job

  • Worked on the hyper-dash prototype.
  • B2B:
    • Migrating a city tourism app from Unity 3 to Unity 5.
    • Prototyped a gamified health app.
    • Made lessons for an XR Career Education app. (Transfr)